Tzar: The Burden of the Crown

Tzar: The Burden of the Crown

Developer(s) Haemimont Games
Publisher(s) Take-Two Interactive
FX Interactive (Italy and Spain)
Platform(s) PC
Release date(s) March 31, 2000
Genre(s) Real-time strategy
Mode(s) Single player multiplayer
Rating(s) ESRB: T (Teen)
Media/distribution 1x CD-ROM
System requirements

Windows 95/98, 166 MHz Pentium Processor, 16 MB RAM, 202 MB HD space, 1 MB video card

Tzar: The Burden of the Crown is a real-time strategy game for the PC published by Take-Two Interactive and developed by the Bulgarian game developer company Haemimont Games. It was released March 31, 2000. The game was not an extreme success; however, it got mild recognition and audience when it was published as a demo in several gaming magazines.

The gameplay is set up in a fictional medieval age. The basic goal is to conquer the neighbouring kingdoms and destroy all traces of them, or destroy their Castles, depending on selected playing mode. There are many different buildings and characters you can produce, each depending on which of the 3 races you choose to be: European, Asian or Arabian. The main differences are the types of special buildings available, and the types of troops you can make. There is also a campaign option for single players in which the player must complete specific goals, such as destroying an enemy force, or protecting a citadel from attack. The game also includes a map editor where players can create their own map to play on with strategic rivers, forests, and resources to build their armies with.

The game is best known for the first ever implementation of a full experience system for every unit in a RTS game. The game doesn't have the commonly known system of Warcraft III for heroes but still every unit has the potential to reach level twelve and thus gaining a heroic status. There is no limit of the "hero" units a player can have, as long as they can keep them alive.

The game was considered by Linux Game Publishing to be ported to Linux, it was however rejected due to concerns within the company about its game-play and after hearing negative comments about the game from the Linux gaming community.[1]

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